My Inner Worlds
Spring seems like it’s already here, not necessarily because of the weather (although it helps). But because my job has eased up. I don’t have to run on pure adrenaline, and my body has mostly recovered from that spike that got me through the winter busy season. My creative brain is wakening. I feel it perking at the oddest times, usually when I can’t sit down and write. The frustrating part about art—my muse and my schedule don’t often align. But when they do, it feels like magic.
Magic, did you say? I haven’t gotten back into my stories or fiction yet, but my monthly Dungeons and Dragons role-playing game has burst with renewed fun. Captain Lia is not a magic-user, but her two best friends and pirating buddies are. The D&D world is steeped in monsters and enchantment and sends me to a place where I can play with aspects of myself. It’s not always safe to try something new in real life, but a fantasy setting where harm really can’t occur is the perfect way for me to try on different hats or perspectives.
Consider the pirate stereotype…salty, villainous, greedy, most likely missing some teeth. However, my friends and I have created a way to play pirates that doesn’t go against our real-world principles. Lia leads a ship whose crew is considered family. She would die before allowing harm to befall anyone aboard the Skull fleet. She also won’t allow raids on villages; instead, we seem to give our bounty to those in need. Definitely not a pirate thing to do. I get to be a barbarian and a bad-ass in battle. It feels empowering to kill two monsters with one swing of my mighty sword. Historically, I’ve played magic users and always had to stay in the background during fights due to my delicate constitution. Now I get to play a physically strong character and stretch those muscles within myself.
Do you have a space where you can experiment with who you are and feel safe doing so? I’d love to hear about it.